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Course Outline

Foundations

  • Design patterns and layered architectures
  • Articulating pattern descriptions
  • The relationship between design patterns and system design
  • Identifying and selecting appropriate design patterns
  • Implementing design patterns effectively

Established Patterns

Creational Patterns

  • Factory
  • Builder
  • Factory Method
  • Prototype
  • Singleton

Structural Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Proxy

Behavioral Patterns

  • Chain of Responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Observer
  • State
  • Strategy
  • Template Method
  • Visitor
  • Observer

Developing New Patterns

  • Determining when to use patterns
  • Formalizing pattern documentation
  • Structuring an organizational pattern catalog
  • Defining specific versus abstract goals
  • Sharing your patterns with the wider community

Requirements

A solid understanding of UML and proficiency in at least one object-oriented programming language, such as C++, C#, Java, VB.NET, or PHP version 8 or higher.

 14 Hours

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