Course Outline
1. GUIDING PRINCIPLES
Understand the core principles of user-centered design
Introduce ISO9241 as a critical standard in the field of usability
Distinguish clearly between usability and user experience
Accurately identify user needs and objectives
2. USER RESEARCH
Outline the key components of user engagement
Develop effective methods for interviewing target audiences
Differentiate between observation and interpretation
Collect and analyze high-quality user data
Formulate robust research techniques and methodologies
3. ILLUSTRATING THE CONTEXT OF USE
Identify the potential user base for your product or system
Develop product personas and interpret their specific needs
Apply Hick’s Law to understand the relationship between interface choices and cognitive load
Manage and structure the elements of user stories
4. MEASURING USABILITY
Define usability in terms of effectiveness, efficiency, and user satisfaction
Leverage behavioral data to assess the quality of design concepts
Evaluate design alternatives using A/B testing methods
Articulate the significance of iterative design processes
5. INFORMATION ARCHITECTURE
Transform unorganized information into a structured experience
Establish an optimal flow between the user and the product or service
Systematically organize, structure, and label content, functions, and features
Differentiate between implementation models, mental models, and conceptual models
6. INTERACTION DESIGN
Describe various user interface design patterns with confidence
Select appropriate interactive controls for user interfaces
Clearly define the concept of progressive disclosure
Distinguish between interaction design and information architecture
Highlight the role of consistency in user interface design
7. VISUAL DESIGN
Develop user interface designs that leverage universal visual design principles
Critique and identify effective versus ineffective page layouts
Select suitable interactive controls within user interface designs
Enhance research insights by employing eye-tracking methodologies
8. INTERFACE PROTOTYPING
Evaluate different prototyping types, such as paper and digital formats
Clarify the distinctions between prototypes and sketches
Explore multiple design solutions before committing to a final approach
Practically sketch and create paper prototypes
9. USABILITY EVALUATION
Review Jacob Nielsen’s Usability heuristics and other key usability principles
Identify the various types of usability evaluation
Document data collected during usability evaluations
Assess system usability by applying established usability heuristics
Requirements
No specific prior requirements are necessary to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!