Get in Touch

Course Outline

1. GUIDING PRINCIPLES

Understand the core principles of user-centered design

Introduce ISO9241 as a critical standard in the field of usability

Distinguish clearly between usability and user experience

Accurately identify user needs and objectives

2. USER RESEARCH

Outline the key components of user engagement

Develop effective methods for interviewing target audiences

Differentiate between observation and interpretation

Collect and analyze high-quality user data

Formulate robust research techniques and methodologies

3. ILLUSTRATING THE CONTEXT OF USE

Identify the potential user base for your product or system

Develop product personas and interpret their specific needs

Apply Hick’s Law to understand the relationship between interface choices and cognitive load

Manage and structure the elements of user stories

4. MEASURING USABILITY

Define usability in terms of effectiveness, efficiency, and user satisfaction

Leverage behavioral data to assess the quality of design concepts

Evaluate design alternatives using A/B testing methods

Articulate the significance of iterative design processes

5. INFORMATION ARCHITECTURE

Transform unorganized information into a structured experience

Establish an optimal flow between the user and the product or service

Systematically organize, structure, and label content, functions, and features

Differentiate between implementation models, mental models, and conceptual models

6. INTERACTION DESIGN

Describe various user interface design patterns with confidence

Select appropriate interactive controls for user interfaces

Clearly define the concept of progressive disclosure

Distinguish between interaction design and information architecture

Highlight the role of consistency in user interface design

7. VISUAL DESIGN

Develop user interface designs that leverage universal visual design principles

Critique and identify effective versus ineffective page layouts

Select suitable interactive controls within user interface designs

Enhance research insights by employing eye-tracking methodologies

8. INTERFACE PROTOTYPING

Evaluate different prototyping types, such as paper and digital formats

Clarify the distinctions between prototypes and sketches

Explore multiple design solutions before committing to a final approach

Practically sketch and create paper prototypes

9. USABILITY EVALUATION

Review Jacob Nielsen’s Usability heuristics and other key usability principles

Identify the various types of usability evaluation

Document data collected during usability evaluations

Assess system usability by applying established usability heuristics

Requirements

No specific prior requirements are necessary to enroll in this course.

 28 Hours

Number of participants


Price per participant

Testimonials (7)

Upcoming Courses

Related Categories