Course Outline
1. GUIDING PRINCIPLES
Explore the core principles of user-centered design.
Learn about ISO 9241 and its significance as a standard in the field of usability.
Differentiate clearly between usability and user experience.
Learn to confidently identify user needs and goals.
2. USER RESEARCH
Identify the key components of usage.
Master techniques for interviewing target audiences.
Distinguish between observation and interpretation.
Collect and analyze high-quality user data.
Develop effective research techniques and methodologies.
3. ILLUSTRATING THE CONTEXT OF USE
Identify potential users of your product or system.
Create product personas and interpret their specific needs.
Under Hick’s Law, focusing on the relationship between the number of user interface choices and cognitive load.
Define and manage the elements of user stories.
4. MEASURING USABILITY
Define usability through the lenses of effectiveness, efficiency, and satisfaction.
Utilize behavioral data to distinguish between strong and weak design concepts.
Select between design alternatives using A/B testing methods.
Explain the value of iterative design.
5. INFORMATION ARCHITECTURE
Transform disorganized information into a structured experience.
Establish an appropriate flow between users and a product or service.
Organize, structure, and label content, functions, and features.
Contrast implementation models, mental models, and conceptual models.
6. INTERACTION DESIGN
Confidently describe various user interface design patterns.
Select the appropriate interactive controls in a user interface design.
Easily define the concept of progressive disclosure.
Clarify the difference between interaction design and information architecture.
Emphasize the importance of consistency in user interface design.
7. VISUAL DESIGN
Develop user interface designs that leverage universal visual design principles.
Identify effective and ineffective page layouts.
Select the appropriate interactive controls in a user interface design.
Enhance your research insights using eye-tracking methodology.
8. INTERFACE PROTOTYPING
Choose between different types of prototyping, such as paper and digital.
Describe the differences between prototypes and sketches.
Identify multiple design solutions before committing to a final design.
Practically create paper prototypes through sketching.
9. USABILITY EVALUATION
Recall Jacob Nielsen’s usability heuristics and other usability principles.
Outline the different types of usability evaluation.
Record data from usability evaluations.
Evaluate system usability by applying usability heuristics.
Requirements
No specific prerequisites are required to enroll in this course.
Testimonials (7)
Lecture tried his best ensuring that even the most technical part of the training is well understood by put up a number of examples using the real life examples. I also loved the graphics part. i will be able to apply it in most of my presentation.
DORAH - Vodacom
Course - User Experience (UX) Design
His knowledge and examples shared
Jolandi - Vodacom
Course - User Experience (UX) Design
Building UI/UX and understanding the principles of its creation
Dmytro
Course - User Experience (UX) Design
The engagement sessions where we got to experiment and try our designs
lerato bereng - Vodacom
Course - User Experience (UX) Design
The knowledge Khoebib had on all the relevant subjects
Siddeeq Osman - Vodacom
Course - User Experience (UX) Design
I loved the trainers knowledge around the various UX/UI topics!
jason ezra - Vodacom
Course - User Experience (UX) Design
Wireframe design. Interesting topic. Well explained!