Get in Touch

Course Outline

Introduction

Preparing the Browser for WebGL Rendering

Overview of the Graphics Creation Process

Creating a 2D Static Object

Adding Color to the Object

Rotating the Object

Converting the Object to 3D

Understanding Points, Vectors, and Meshes

Transforming the Object

Implementing Directional and Ambient Lighting

Adding Transparency, Textures, and Reflections

Introducing Additional Objects

Simulating Camera Movements

Programming Vertex and Pixel Shaders

Animating the Object

Interacting with the Object Using the Mouse

Summary and Conclusion

Requirements

  • Programming experience with JavaScript
  • Familiarity with vectors and matrices is beneficial, though not mandatory
  • Knowledge of linear algebra (matrix and vector multiplication, addition)
  • Understanding of trigonometry (sine and cosine functions, etc.)
 21 Hours

Number of participants


Price per participant

Upcoming Courses

Related Categories