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Course Outline
Introduction to Lua
- A brief history
- Lua's goals, features, and limitations
- Lua documentation and tutorial resources
- Installing the Lua interpreter
- Setting up and utilizing LuaRocks
Basic Syntax and Semantics
- Identifiers
- Comments and block comments
- Global variables and enforcing strictness
- Local variables
- Standalone programs and program arguments
- Compilation units, chunks, expressions, and semicolons
Data Types and Data Structures
- Basic types: nil, boolean, number, string
- Object types: function, userdata, thread, table
- References/objects versus basic values
- The significance of tables in Lua
Introduction to Tables and Their Versatility
- Tables as associative arrays
- Tables as numeric arrays and sequences
Basic Control Structures
- The if-then-elseif-else-end construct
- The while loop
- The repeat loop
- The simple for loop
Error Handling
- Return values versus exceptions
- Converting return values to exceptions
- Converting exceptions to return values
- Error levels
Example Programs
- Polynomial evaluation
- Breadth-first search
- Additional exercises
Deeper Dive into Functions
- Named arguments
- Object-oriented calls
- Closures
- Currying
- Tail calls
- Multiple assignment and return
- Varargs
Iterators and Co-routines
- The generic for loop
- Stateless versus stateful iterators
- Differences between iterators and co-routines
Metatables and Metamethods
- The set example
- The __tostring metamethod
- Arithmetic metamethods
- The __index and __newindex metamethods
- The __len metamethod
Modules and Packages
- Using modules
- Creating modules
- Organizing modules into packages
Advanced Tables
- Tables for queues and stacks
- Tables describing graphs
- Matrices implemented as tables
- Linked lists implemented as tables
- String buffers
Metatables Through Examples
- Proxies
- Readonly tables
- Memoization
- Dynamic programming with memoization
- The Fibonacci example
Environments
- Relationship between global variables and environments
- Free variables
- The _ENV and _G tables
Further Exploration of Modules
- Different approaches to creating modules
- Modules that modify behavior
- Module initialization and arguments
- Using environments to implement safe modules
Advanced Iterators and Co-routines
- Producer, consumer, and filter patterns
- Wrapping co-routines to create iterators
- Stateless iterator for linked lists
Contributing to the Ecosystem
- Uploading packages to MoonRocks
Functional Paradigm in Lua
- The map function
- The reduce/fold function
Object-Oriented Programming
- Different approaches to OOP
- Different approaches to inheritance
- Examples
Walkthrough of the Lua Standard Libraries
Compilation
- Compilation processes
- Evaluation
- Relationship with the environment
- Binary chunks
Garbage Collection
- Weak tables
- Finalizers and the __gc meta-method
Lua Bytecode and Virtual Machine
- Generating bytecode from source code
- Reading and analyzing bytecode
- Quick tour of the Lua VM source code
C Modules
- Calling C from Lua
- Search path and loading of C modules
Calling Lua from C
- The Stack
- Error handling
- Continuations
Handling Lua Values and Types from C
- Arrays
- Strings
- Userdata
- Metatables
- Object-oriented calls
- Light userdata
Memory Management
- Allocators
- GC API
Threads in Lua
- Co-routines versus threads
- Real multi-threading and Lua states
Requirements
Proficiency in at least one other programming language and practical programming experience. Additionally, familiarity with other scripting languages can facilitate a deeper understanding of Lua.
21 Hours