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Course Outline

  • Overview of Immersive Technology and current market trends.
  • Understanding Augmented and Virtual Reality and their potential to change daily activities.
  • Introduction to tools and various SDKs available for creating augmented and virtual reality interactions.
  • Augmented reality demo application developed in Unity, focusing on augmenting print-based media with images, text, and videos.
  • Ways to extend these applications across different sectors and their potential.
  • Demo virtual reality application along with how virtual reality can alter storytelling methods and their emotional impact.
  • Introduction to devices suitable for creating such interactions, such as Google Cardboard, Hololens, HTC Vive, Oculus Rift, Gear VR, and others.
  • Conclusion and resources for further exploration of this technology.

Requirements

  • Fundamental IT Knowledge

Audience

  • For creative entrepreneurs, this serves as an ideal entry point to the latest trends in the emerging augmented and virtual reality market products and technologies.
  • Journalists, media and content producers, or educators will learn how to enrich print-based media with audio, visuals, and video content.
  • Web designers and app developers will acquire a variety of technological components that can be incorporated into their service offerings.
 7 Hours

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