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Course Outline
- Overview of Immersive Technology and current market trends.
- Understanding Augmented and Virtual Reality and their potential to change daily activities.
- Introduction to tools and various SDKs available for creating augmented and virtual reality interactions.
- Augmented reality demo application developed in Unity, focusing on augmenting print-based media with images, text, and videos.
- Ways to extend these applications across different sectors and their potential.
- Demo virtual reality application along with how virtual reality can alter storytelling methods and their emotional impact.
- Introduction to devices suitable for creating such interactions, such as Google Cardboard, Hololens, HTC Vive, Oculus Rift, Gear VR, and others.
- Conclusion and resources for further exploration of this technology.
Requirements
- Fundamental IT Knowledge
Audience
- For creative entrepreneurs, this serves as an ideal entry point to the latest trends in the emerging augmented and virtual reality market products and technologies.
- Journalists, media and content producers, or educators will learn how to enrich print-based media with audio, visuals, and video content.
- Web designers and app developers will acquire a variety of technological components that can be incorporated into their service offerings.
7 Hours
Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like