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 Duration 21 hours

Course Outline

Fundamentals of SimLab Composer Ultimate

  • Exploring the interface and workspace layout
  • Initial project configuration and navigation
  • Core concepts of organizing 3D scenes

Modeling and Scene Construction

  • Generating and importing 3D models
  • Managing geometry and object hierarchies
  • Building intricate scenes

Materials and Texturing

  • Applying and refining material properties
  • Utilizing textures and surface attributes
  • Basic lighting techniques for visual fidelity

VR Export from SimLab Composer

  • Preparing assets for VR compatibility
  • Performance optimization for real-time rendering
  • Exporting VR-ready projects from SimLab

Getting Started with Meta Quest 3

  • Unboxing and initial hardware setup
  • Account configuration and system settings
  • Navigation, interaction methods, and core features

Connecting SimLab Composer with Meta Quest 3

  • Defining a workflow for VR deployment
  • Migrating SimLab VR projects to Meta Quest 3
  • Testing and polishing immersive experiences

Practical VR Application

  • Hands-on sessions deploying SimLab projects on Meta Quest 3
  • Interactive collaboration and presentation workflows
  • Resolving common technical issues

Recap and Future Directions

Requirements

  • A foundational grasp of 3D design principles
  • Basic experience with general computer graphics applications
  • Knowledge of VR concepts is beneficial but not mandatory

Target Audience

  • 3D designers
  • Professionals in training and visualization
  • IT personnel supporting VR initiatives

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