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Course Outline

Fundamentals of Augmented Reality

  • Comprehending AR: key concepts, historical context, and real-world applications
  • The mechanics of AR: sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore capabilities and compatible devices

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and dependencies
  • Adjusting project settings and preparing for device debugging

ARCore Components and APIs

  • Gaining insight into motion tracking and environmental awareness
  • Leveraging plane detection, light estimation, and the depth API
  • Implementing Cloud Anchors to facilitate shared experiences
  • Managing 3D models, textures, and materials within AR environments

Hands-On Project Development

  • Designing and building an AR-based commercial simulation application
  • Creating interactive interfaces and product visualization features
  • Implementing basic user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on compatible Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Best practices for performance optimization, UX design, and data management
  • Preparing documentation and project assets for final presentation

Final Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and evaluating the technical functionality of the project
  • Assessing pedagogical value and discussing practical applications

Summary and Future Directions

Requirements

  • Foundational knowledge of Android development or the Unity interface
  • Familiarity with 3D graphics concepts and mobile application development
  • Interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors within technology and innovation programs
  • Developers and content creators with an interest in AR applications
  • Educators seeking to integrate immersive tools into academic and commercial settings
 21 Hours

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