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 Duration 21 hours

Course Outline

Foundations of Augmented Reality

  • Comprehending AR: core concepts, evolution, and real-world applications
  • Mechanics of AR: sensors, camera inputs, and the basics of computer vision
  • An overview of ARCore capabilities and compatible device ecosystems

Setting Up the Development Environment

  • Configuring the ARCore SDK for use with Android Studio and Unity
  • Installing necessary libraries, build tools, and project dependencies
  • Adjusting project settings and establishing device debugging workflows

ARCore Components and APIs

  • Exploring motion tracking and environmental awareness features
  • Utilizing plane detection, light estimation, and depth APIs
  • Implementing Cloud Anchors to enable shared AR experiences
  • Integrating 3D models, textures, and materials within AR scenes

Practical Project Development

  • Designing and building an AR-based commercial simulation application
  • Developing interactive interfaces and product visualization capabilities
  • Enabling fundamental user interactions such as touch, rotation, and scaling

Integration and Deployment Strategies

  • Testing AR applications on supported Android devices
  • Exporting, packaging, and distributing apps via the Play Store or internal channels
  • Applying best practices for performance, user experience, and data management
  • Preparing comprehensive documentation and project assets for final presentation

Final Project

  • Designing and developing an AR prototype for commercial education
  • Demonstrating and assessing technical functionality
  • Evaluating pedagogical impact and discussing practical implementation scenarios

Requirements

  • Familiarity with Android development basics or the Unity interface
  • Knowledge of 3D graphics concepts and mobile application development
  • Interest in educational technology and interactive digital media

Target Audience

  • Faculty members and instructors involved in technology and innovation programs
  • Developers and content creators exploring AR applications
  • Educators seeking to implement immersive tools in academic and commercial settings

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