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Course Outline
Fundamentals of Augmented Reality
- Understanding AR: key concepts, history, and applications.
- How AR works: sensors, camera input, and computer vision basics.
- Overview of ARCore capabilities and supported devices.
Setting Up and Configuring the Development Environment
- Installing the ARCore SDK for Android Studio and Unity.
- Setting up required libraries, build tools, and dependencies.
- Configuring project settings and device debugging.
ARCore Components and APIs
- Understanding motion tracking and environmental awareness.
- Utilizing plane detection, light estimation, and depth APIs.
- Implementing Cloud Anchors for shared experiences.
- Working with 3D models, textures, and materials in AR.
Practical Project Development
- Designing and building an AR-based commercial simulation app.
- Creating interactive interfaces and product visualization features.
- Implementing basic user interactions (touch, rotation, scaling).
Integration and Deployment
- Testing AR applications on compatible Android devices.
- App export, packaging, and distribution via the Play Store or internal channels.
- Best practices for performance, user experience, and data management.
- Creating documentation and project assets for presentation.
Final Project
- Design and development of an AR prototype for commercial education.
- Demonstration and evaluation of technical functionality.
- Pedagogical evaluation and discussion of practical applications.
Summary and Next Steps
Requirements
- Basic knowledge of Android development or the Unity interface.
- Familiarity with 3D graphics concepts and mobile application development.
- An interest in educational technology and interactive digital media.
Target Audience
- Faculty members and instructors within technology and innovation programs.
- Developers and content creators interested in building AR applications.
- Educators exploring immersive tools for academic and commercial environments.
21 Hours