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Course Outline

Introduction

  • Comparing Blender, Autodesk 3ds Max, and Cinema 4D.
  • Overview of Blender's features and benefits.

Getting Started

  • Installing Blender.
  • Understanding basic modeling concepts.
  • Navigating the User Interface (UI).

Editing Basics

  • Understanding different types of editors.
  • Switching between Edit and Object modes.
  • Working with vertices, edges, and faces.
  • Editing mesh data and objects.

Modeling Meshes

  • Exploring modeling modes.
  • Structuring meshes effectively.
  • Adding and managing primitives.
  • Selecting and editing meshes.
  • Understanding object data, vertex groups, and custom data.
  • UV mapping and unwrapping.
  • Mesh analysis and retopology.

Sculpting and Painting

  • Enabling selection masking.
  • Utilizing the brush tool.
  • Shaping models in Sculpt Mode.
  • Applying adaptive sculpting methods.
  • Editing UV textures and images.

Rendering 3D Scenes

  • Overview of Blender's render engines.
  • Using Eevee, Cycles, and Workbench.
  • Configuring cameras, light objects, and materials.
  • Working with shader nodes and color management.
  • Implementing Freestyle non-photorealistic (NPR) rendering.
  • Using layers and render passes.
  • Rendering and previewing animations.

Exporting Files

  • Supported media formats.
  • Exporting files to Alembic.
  • Using the Collada module.
  • Exporting as USD, SVG, and PDF.

Troubleshooting and Conclusion

  • Common troubleshooting strategies.
  • Summary of key takeaways and next steps.

Requirements

Prerequisites

  • Basic computer usage experience.
  • Familiarity with fundamental 3D modeling concepts.

Audience

  • Artists.
  • Game developers.
  • Complete beginners.
 21 Hours

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