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Course Outline

  • Understanding Embedded Systems
    • Basic Definition
    • Historical Milestones
    • Key Characteristics
    • Rationale for Using C++
  • C versus C++
    • C as a Subset of C++ (Almost)
    • Performance Considerations
    • Additional “Free” Functionality
    • Reasons to Avoid C++
  • Classes in C++
    • Member Variables
      • Instance Variables
      • Class Variables
    • Member Functions
      • Instance Functions
      • Class Functions
    • Implicit Methods
      • Constructors
        • Initialization
        • Delegation
      • Destructors
      • Copy Assignment Operators
    • Move Semantics: Avoiding Unnecessary Deep Copies
    • Use of Structs in C++
    • Packages and Namespaces
  • Inheritance
    • Overview
    • Implementation Details
    • Performance Implications
    • Multiple Inheritance
    • Virtual Inheritance
  • Polymorphism
    • Overview
    • Virtual Functions
    • Virtual Destructors
    • Implementation Mechanisms
    • Runtime Type Information (RTTI)
    • Performance Analysis
  • Templates
    • Introduction
    • Function Templates
    • Class Templates
      • Variadic Templates
    • Code Bloat Issues
    • Implementation Strategies
    • Template Meta Programming
    • Templates vs. Inheritance
  • Error Handling
    • Exception Handling
    • Performance Concerns
    • Underlying Implementation
  • Inline Code
    • Optimal Usage Scenarios
    • Strategic Approaches
  • System Start-up
    • System Initialization
    • C Components
    • C++ Components
  • Standard Library
    • Standard Template Library (STL)
    • iostream Library
    • Key STL Extensions from C++11:
      • Move Semantics
      • Variadic Templates
      • Concurrency
  • Memory Management
    • The C++ Memory Model
      • stdint Types
      • Atomic Types and Operations
    • Management Strategies
    • Variable Handling
    • Placement New
    • Custom Memory Management
  • Interoperability Between C and C++
    • Name Mangling
    • Static Initialization
    • Dynamic Memory
    • Struct Contents
      • POD – Plain Old Data Types
  • Design Patterns
    • RAII – Resource Acquisition Is Initialization
    • Memory-mapped I/O
    • Interrupt Handling
    • Initialization of Static Objects

Requirements

There are no specific prior requirements necessary to attend this course.

 21 Hours

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