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Course Outline
- Getting Started
- Obtaining Buildroot
- Build system requirements
- Cross-compiler terminology: build, host, target, sysroot
- Selecting the correct target
- Building a minimal embedded system and booting it
- Contents of the resulting filesystem image
- Parallel builds
- Full and partial rebuilds
- Design goals of Buildroot
- Key Decisions
- C library: glibc, uClibc, or musl?
- Init system: busybox vs sysVinit vs systemd
- Managing device nodes in /dev
- Selecting additional packages
- Understanding Build Instructions
- Syntax of Kconfig (Config.in) files
- Features of GNU Make utilized by Buildroot Makefiles
- Style guide for Config.in and *.mk files
- Adding a simple Autotools-based package
- Differences between staging and target directories
- The need for host packages
- Expressing dependencies and optional features
- Support for languages other than C and build systems other than Autotools
- Debugging Makefiles
- Rebuilding a single package
- Analyzing Build Results
- Identifying what consumed significant build time
- Identifying what consumed significant disk space
- Understanding why a specific package was built
- Organizing external package trees
- Workflow for Application Developers
- Using a local source directory
- Overriding build instructions
- Debugging your application
- Accelerating rebuilds
- Viewing build logs
- Addressing Common Cross-Compilation Issues
- Writing software that is compatible with cross-compilers
- Workflow for Kernel Developers
- How the kernel boots on an embedded system
- Changing configuration options and adding patches
- Module loading mechanisms
- Creating a Finished Product
- Running daemons at startup
- Providing custom configuration files
- Available firmware update mechanisms
- Upgrading to a new Buildroot version
- Complying with open-source licenses
Requirements
- Participants must have built a kernel at least once for a traditional desktop (non-embedded) Linux system.
- Understand the components that make up the Linux userspace on a desktop system.
- Know how to generate and apply patches.
- Be able to explain GNU Make, Autotools, and identify other existing build systems.
- Ideally, have maintained at least one Linux package, either as an upstream author or within a traditional Linux desktop distribution.
- Previous experience with embedded development is not required and does not substitute for the knowledge of traditional Linux desktops outlined above.
7 Hours