Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (5)
Open discussion, trainer very knowledgeable and willing to help with debug and questions Good balance between theoretical and practical exercises.
JACK ROSS - STMicroelectronics R&D Ltd
Course - Programming in C++
We have been show many different tools (gdb,valgrind,callgrind, google sanitizers, ...) which was really great to have a base knowledge that we can extend when we will need to use one of those tools.
Thibault Marechal - Red Embedded Consulting Sp. z o.o.
Course - C++ 11 Programming
the balance between lectures and practice, the rhythm, the trainer knowledge and pedagogic skill
Armando Pinto - EID
Course - C/C++ Secure Coding
Good examples, focus on most useful material
Piotr Sowiński - Intel Technology Poland
Course - Object Oriented Programming with C++
Great training atmosphere.